Valorant is fully supported on TeamBattles with 4 game modes, competitive and flex map pools, and 13 maps.
Requirements
Riot Games connection required. All team members must link their Riot Games account.
Link your Riot Games account:
- Go to Settings > Connections
- Click Connect next to Riot Games
- Authorize the connection
Team Size
5 players per team.
Game Modes
| Mode | Maps | Notes |
|---|
| Competitive | 13 | League mode only |
| Unrated | 13 | - |
| Spike Rush | 13 | - |
| Swiftplay | 13 | - |
Maps
Valorant includes 13 maps, all available across every game mode:
Abyss, Ascent, Bind, Breeze, Fracture, Haven, Icebox, Lotus, Pearl, Split, Sunset, Drift, Waypoint
Map Selection
During match creation, choose from two map pool types:
| Pool | Description |
|---|
| Competitive | Tournament-standard maps, curated for balanced play |
| Flex | All available maps including casual maps |
Valorant supports Manual map selection mode, allowing you to directly pick the exact maps to play. Manual mode is not available in league matches.
In league mode, only the Competitive game mode is available and the Competitive map pool is
enforced automatically.
Rank Tracking
Your Valorant competitive rank can be synced automatically from the Riot Games API and displayed on your stream overlay.
Setup:
- Connect your Riot Games account in Settings > Connections
- Go to Settings > Game Stats and select Valorant
- Click Sync to fetch your current rank
Your rank, RR (Rating Rating), and peak rank are retrieved automatically. Data is cached for 15 minutes.
Display on stream: Enable the Valorant Competitive widget in the Overlay Editor under the “Game Specific” tab, or use the Simple Overlay for a quick no-account setup.
Competitive Rules
All rules listed below, as well as any situations not explicitly covered, are subject to Admin
review and enforcement at their discretion.
Private Match Settings
| Setting | Value |
|---|
| Tournament Mode | On |
| Cheats | Off |
| Overtime: Win by Two | On |
| Play Out All Rounds | Off |
Agent Restrictions
- No duplicate agents allowed per team (enforced by the game client)
- Newly released agents are restricted for 2 weeks from their release date
- Agents disabled by Riot Games are automatically ineligible for competitive play
Behavioral Rules
| Rule | Description |
|---|
| Bug and Exploit Abuse | Using any bug, glitch, or exploit that provides an unintended competitive advantage is strictly prohibited. |
| One-Way Exploits | Using known one-way walls, smokes, or ability placements that allow vision through surfaces intended to block line of sight. |
| Stream Sniping | Watching an opponent’s live stream to gain information about their positioning, economy, or strategy during a match. |
| Intentional Loss and Match Manipulation | Purposeful underperformance, throwing rounds, or any form of match fixing. Teams must compete to the best of their ability in every round. |
Match Policies
| Policy | Details |
|---|
| Riot ID Required | All players must have a Riot Games account in good standing connected to their TeamBattles profile. The same account must be used for all matches throughout a season. |
| Anti-Cheat | Riot Vanguard must be installed, active, and running on all players’ systems. Third-party software, hardware cheats, macros, or modded peripherals are prohibited. |
| No-Show (League) | Teams must be ready within 15 minutes of the scheduled match time. After 15 minutes, the absent team forfeits (recorded as 13-0 per map). |
| Tactical Timeouts | 2 per team per map, 60 seconds each. Can only be called during the buy phase - not mid-round or after the Spike is planted. |
| Technical Pauses | Allowed for genuine hardware or software issues. Maximum 10 minutes per incident. Player must announce the reason in match chat before pausing. |
| Disconnects | Player must reconnect within the pause window. If unable, play continues 4v5. No mid-game substitutions once a game has started. |
| Substitutions | Only allowed between maps in a series. Substitutes must be registered on the team roster before the match. |
| Proof Submission | End-game scoreboard screenshot required after each map. Screenshots must be uncropped and clearly show the final score. Replay files should be retained for 7 days. |
Penalties
| Tier | Name | Description |
|---|
| 1st offense | Warning | A formal warning is issued and recorded. |
| 2nd offense | Point Deduction | Points are deducted from the team’s standings. |
| 3rd offense | Match Forfeit | The match is forfeited and recorded as a loss. |
| Repeated | Suspension | The player or team is suspended from competition. |