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Valorant is fully supported on TeamBattles with 4 game modes, competitive and flex map pools, and 13 maps.

Requirements

Riot Games connection required. All team members must link their Riot Games account.
Link your Riot Games account:
  1. Go to Settings > Connections
  2. Click Connect next to Riot Games
  3. Authorize the connection

Team Size

5 players per team.

Game Modes

ModeMapsNotes
Competitive13League mode only
Unrated13-
Spike Rush13-
Swiftplay13-

Maps

Valorant includes 13 maps, all available across every game mode: Abyss, Ascent, Bind, Breeze, Fracture, Haven, Icebox, Lotus, Pearl, Split, Sunset, Drift, Waypoint

Map Selection

During match creation, choose from two map pool types:
PoolDescription
CompetitiveTournament-standard maps, curated for balanced play
FlexAll available maps including casual maps
Valorant supports Manual map selection mode, allowing you to directly pick the exact maps to play. Manual mode is not available in league matches.
In league mode, only the Competitive game mode is available and the Competitive map pool is enforced automatically.

Rank Tracking

Your Valorant competitive rank can be synced automatically from the Riot Games API and displayed on your stream overlay. Setup:
  1. Connect your Riot Games account in Settings > Connections
  2. Go to Settings > Game Stats and select Valorant
  3. Click Sync to fetch your current rank
Your rank, RR (Rating Rating), and peak rank are retrieved automatically. Data is cached for 15 minutes. Display on stream: Enable the Valorant Competitive widget in the Overlay Editor under the “Game Specific” tab, or use the Simple Overlay for a quick no-account setup.

Competitive Rules

All rules listed below, as well as any situations not explicitly covered, are subject to Admin review and enforcement at their discretion.

Private Match Settings

SettingValue
Tournament ModeOn
CheatsOff
Overtime: Win by TwoOn
Play Out All RoundsOff

Agent Restrictions

  • No duplicate agents allowed per team (enforced by the game client)
  • Newly released agents are restricted for 2 weeks from their release date
  • Agents disabled by Riot Games are automatically ineligible for competitive play

Behavioral Rules

RuleDescription
Bug and Exploit AbuseUsing any bug, glitch, or exploit that provides an unintended competitive advantage is strictly prohibited.
One-Way ExploitsUsing known one-way walls, smokes, or ability placements that allow vision through surfaces intended to block line of sight.
Stream SnipingWatching an opponent’s live stream to gain information about their positioning, economy, or strategy during a match.
Intentional Loss and Match ManipulationPurposeful underperformance, throwing rounds, or any form of match fixing. Teams must compete to the best of their ability in every round.

Match Policies

PolicyDetails
Riot ID RequiredAll players must have a Riot Games account in good standing connected to their TeamBattles profile. The same account must be used for all matches throughout a season.
Anti-CheatRiot Vanguard must be installed, active, and running on all players’ systems. Third-party software, hardware cheats, macros, or modded peripherals are prohibited.
No-Show (League)Teams must be ready within 15 minutes of the scheduled match time. After 15 minutes, the absent team forfeits (recorded as 13-0 per map).
Tactical Timeouts2 per team per map, 60 seconds each. Can only be called during the buy phase - not mid-round or after the Spike is planted.
Technical PausesAllowed for genuine hardware or software issues. Maximum 10 minutes per incident. Player must announce the reason in match chat before pausing.
DisconnectsPlayer must reconnect within the pause window. If unable, play continues 4v5. No mid-game substitutions once a game has started.
SubstitutionsOnly allowed between maps in a series. Substitutes must be registered on the team roster before the match.
Proof SubmissionEnd-game scoreboard screenshot required after each map. Screenshots must be uncropped and clearly show the final score. Replay files should be retained for 7 days.

Penalties

TierNameDescription
1st offenseWarningA formal warning is issued and recorded.
2nd offensePoint DeductionPoints are deducted from the team’s standings.
3rd offenseMatch ForfeitThe match is forfeited and recorded as a loss.
RepeatedSuspensionThe player or team is suspended from competition.