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Configure your match with various settings for competitive play.

Series Length

OptionMaps to WinUse Case
Best of 11Quick matches
Best of 32Standard competitive
Best of 53Extended series
Best of 74Tournament finals

Map Selection

Selection Type

TypeDescription
CompetitiveTournament-standard maps only
FlexAll available maps including casual

Preference Mode

ModeHow It Works
Veto (Default)Teams ban maps they don’t want
PreferredTeams select maps they want to play

How Map Pools Are Calculated

When both teams have preferences:
  1. System analyzes both teams’ selections
  2. Weighted random selection determines final maps
  3. Maps preferred by both teams are more likely
  4. Final pool fairly represents both teams

Hosting

The host team controls the lobby for each map:
  • Sets lobby code for opponents to join
  • Can pass hosting to opponent using “Pass Host”
  • Hosting typically alternates between maps

Setting a Lobby Code

After a match is accepted:
  1. Go to the match page
  2. Enter lobby code in the designated field
  3. Opponent sees the code and joins
Only the hosting team can set/update the lobby code for their maps.

Roster Selection

When creating a match:
  1. Select Active Roster players (minimum 1)
  2. Select Bench players as backups (optional)
  3. Set bench priority
Players must have required gaming connections linked (e.g., Activision for CoD).

Attendance Status

Players can set their availability:
StatusMeaning
AttendingConfirmed to play
Not AttendingCannot participate
TentativeMight be available
When a player sets “Not Attending,” the highest priority bench player is automatically promoted.