League of Legends is supported on TeamBattles with 2 game modes.
Requirements
Riot Games connection required. All team members must link their Riot Games account.
Link your Riot Games account:
- Go to Settings > Connections
- Click Connect next to Riot Games
- Authorize the connection
Team Size
5 players per team.
Game Modes
| Mode | Notes |
|---|
| Summoner’s Rift | League mode only |
| ARAM | Optional Draft Pick toggle |
Maps
| Map | Game Mode |
|---|
| Summoner’s Rift | Summoner’s Rift |
| Howling Abyss | ARAM |
The map is determined by the selected game mode - there is no manual map selection for League of Legends.
ARAM Draft Pick
When creating an ARAM match, you can enable Draft Pick mode. This allows teams to select their champions instead of the standard All Random mechanic.
Draft Pick is an optional toggle that appears during match creation when ARAM is selected as the
game mode.
Rank Tracking
Your League of Legends ranked stats can be synced automatically from the Riot Games API and displayed on your stream overlay.
Setup:
- Connect your Riot Games account in Settings > Connections
- Go to Settings > Game Stats and select League of Legends
- Choose your queue (Solo/Duo or Flex) and click Sync
Your rank, LP (League Points), wins, and losses are retrieved automatically. Data is cached for 15 minutes.
Display on stream: Enable the LoL Solo/Duo or Flex widget in the Overlay Editor under the “Game Specific” tab, or use the Simple Overlay for a quick no-account setup.
Competitive Rules
All rules listed below, as well as any situations not explicitly covered, are subject to Admin
review and enforcement at their discretion.
Summoner’s Rift Settings
| Setting | Value |
|---|
| Game Mode | Tournament Draft |
| Bans Per Team | 5 (3 in Phase 1, 2 in Phase 2) |
| Side Selection | Higher seed or match creator selects for game 1 |
- Loser of each game in a series selects their side for the next game
- Champion swaps are only permitted during the 60-second Finalization Phase
ARAM Settings
| Setting | Value |
|---|
| Game Mode | All Random |
| Draft Pick | Optional (enable via match settings) |
- When Draft Pick is disabled, standard All Random champion assignment applies
- When Draft Pick is enabled, Tournament Draft is used on Howling Abyss
- Champion bench swaps follow standard ARAM mechanics
Champion and Item Restrictions
- Newly released or reworked champions are restricted for the release patch (approximately 2 weeks)
- Newly released items are restricted for the release patch (approximately 2 weeks)
- Champions or items disabled by Riot Games in live service are automatically ineligible
- New runes or summoner spells are restricted for the release patch (approximately 2 weeks)
Banned Skins:
| Skin | Reason |
|---|
| iBlitzcrank | Hitbox/animation mismatch |
| Dragon Trainer Heimerdinger | Turret animation differences |
| Elementalist Lux | Unclear particle effects |
| Pax Sivir | Limited availability |
| Riot Singed | Limited availability |
| Draven Draven | Limited availability |
Using a banned skin is treated as exploit abuse and may result in a game forfeit.
Behavioral Rules
| Rule | Description |
|---|
| Intentional Feeding | Deliberately dying to enemy players or turrets to provide the opposing team with gold and experience advantages. |
| AFK and Going Idle | Leaving the game or going idle during an active match. All players must remain actively participating for the entire duration. |
| Bug and Exploit Abuse | Using any champion ability, item interaction, or game mechanic that creates an unintended game-breaking advantage. |
| Ghosting | Having any third party relay game information from a spectator feed, stream, or broadcast to an active player during the match. |
| Emote and Voice Line Spam (ARAM) | Excessive taunting via champion emotes, voice lines, or mastery badge displays. Casual use is fine; persistent spam to harass opponents is not. |
Match Policies
| Policy | Details |
|---|
| Riot Account Required | All players must have a valid Riot Games account in good standing connected to their TeamBattles profile. The same account must be used for all matches throughout a season. |
| Anti-Cheat | Riot Vanguard must be installed and active. Scripts, macros, map hacks, wallhacks, or programs modifying game files are prohibited. |
| No-Show (League) | Teams must be ready within 15 minutes of the scheduled match time. After 15 minutes, the absent team forfeits. |
| Pause Rules | 2 pauses per team per game, 10 minutes total pause time per game. Valid reasons: player disconnect, hardware malfunction, software crash. Strategic pausing is prohibited. |
| Disconnects | Player must reconnect within the pause time. If unable, play continues 4v5. No mid-game substitutions after Game of Record is established. |
| Game of Record | Established when any attack or ability lands on minions, jungle creeps, structures, or enemy champions, or when the game timer reaches 2 minutes. Before GOR, restarts can be requested; after GOR, admin approval is required. |
| Substitutions | Only allowed between games in a series. Substitutes must be registered on the team roster. Substitution must be communicated before champion select begins. |
| Side Selection | Game 1: Higher seed or match creator selects their preferred side. Subsequent games: Loser of the previous game selects. Blue Side provides first pick; Red Side provides last counter-pick. |
| Proof Submission | Post-game scoreboard screenshot or replay file (.rofl) required. Replay files should be retained for 7 days. In disputes, replay files serve as definitive evidence. |
Penalties
| Tier | Name | Description |
|---|
| 1st offense | Warning | A formal warning is issued and recorded. |
| 2nd offense | Point Deduction | Points are deducted from the team’s standings. |
| 3rd offense | Match Forfeit | The match is forfeited and recorded as a loss. |
| Repeated | Suspension | The player or team is suspended from competition. |