Counter-Strike 2 - Match Rules
Rules and settings that apply to competitive matches.
Counter-Strike 2 matches use TeamBattles match rooms for scheduling, map selection, lobby codes, rosters, score proof, and disputes. Steam rank tracking is not required for CS2 match creation.
Private Match Settings
These settings must be configured in the private match lobby before the game starts.
Match format
Configure the lobby before inviting the opposing roster.
Use the TeamBattles selected map list for manual series, vetoes, and preferred maps.
Both captains should verify the map, side assignment, and server region before round one starts.
Series setup
Any setting not listed above must be left as the default option, or a penalty may be awarded to the other team.
Loadout & Gameplay Restrictions
Gameplay Rules
Roster integrity
Only players listed on the active TeamBattles roster may play. Substitutions must use the bench roster or be agreed by both captains before the next map starts.
Match restart
Restart a map only when both captains agree before meaningful round progress or when an admin rules that a server issue invalidated the map.
Score proof
Captains should capture the final scoreboard for every map and upload proof during score submission or dispute handling.
Match Policies
Penalties
Violations are enforced with escalating penalties. All enforcement is subject to Admin review.
Incorrect lobby settings corrected before meaningful play.
A player swap occurred without captain or admin approval.
A team gained a competitive advantage through a prohibited exploit.
Use of cheating tools, live spectator information, or comparable integrity breach.
Any additional rule or restriction changes must be mutually agreed upon before the match and supported by written or verbal proof.